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Josh's World, a children's computer game that opens the door for your child into the magical world of kid's software.
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We have brought the fun and engaging world we created in our children's computer game, Josh's World, to the world of E-Books.

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Josh's World E-Book is now available for only a $1.00.


Josh's World a childrens computer game.
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A few comments about Josh's World from
Billy Mitchell, Jazz Musician and Producer
and Bobby Seale, former founding chairman
of the Black Panther Party.



Children's computer games in Josh's World provide interactive non-violent children's computer games for children 2-9 for the PC. Our children's computer game is one of a few children's computer games featuring a positive African American role model for young children. Our children's computer game provides the fun and delight of exploring a 3D interactive playland.

 


How We Created Josh's World


The concept of Josh’s World, a children's computer game, evolved from several different sources. The real world Joshua in the game is the six year old version of the one year old boy I cared for ten months while his mother, Michelle Blackmon, an actress, performed at the Oregon Shakespeare Festival in 1996. Being a single mother in the performing arts required many hours away from her child. Hence, I became Joshua’s other Mama.

Talking to my husband one afternoon after Joshua had left with his mother for Seattle, we were reminiscing about our time with Joshua and missing him terribly. Having raised a daughter who was now a teenager, Joshua had brought us back to those magic years of the young child.

My husband, who had his own computer company and had worked in the computer gaming world, was at the time offering a practicum to college students in multimedia production. He mused about producing an interactive CD-ROM game for young children, but he wanted it to be unique, capturing the wonder and curiosity of the young child. I had been a computer teacher in an elementary school and I knew what piqued children's interest. It definitely wasn't the “drill and practice” software that flooded the market at the time. The kind of software that interested them were open ended games encouraging them to become actors rather than reactors.

For the young child play is imperative. Being a pre-school teacher before starting a family, I observed their play. Games were a big part of their play. I discovered that games helped a child learn in a wonderful effective manner. For when a child sits down and plays a well-designed and interesting game, the child relaxes and concentrates at the same time. He or she relaxes because the game is entertaining and concentrates because the game is challenging. A child who simultaneously relaxes and concentrates is in a perfect frame of mind for learning.

We both agreed that we wanted to create a magical 3D world for these little people where they could explore different environments and at the same time offer options to those children who preferred to play games.

At the time, an associate of my husband's, a 3D artist who was between projects, expressed interest in our project. My husband asked him if he'd like to create an environment for the young child. He came up with the first few huts which would later become part of Josh’s World.

Then along came Bart Platt and Kelly Rossi who worked two terms together designing what was to become in the final production the night side of Josh’s World. Bart continued working on Josh’s World through his senior year coming up with a complete game design. What we needed now was a programmer.

Enter Larry Vaughn, a 3D artist and programmer, who had worked with my husband as a practicum student a few years back. After leaving college he was hired by a major gaming company and had worked on several titles. At the time, he was between jobs and looking for a project he could sink his teeth into.

With the collaboration of these two talented young men, my husband and myself, young Joshua and his mother, and all those other practicum students who learned multimedia production while building on our dream, we came up with what is now “Josh’s World.”

While filming Joshua in Seattle, his mother, who has done a lot of film work and theatre commented on how smoothly everything was coming together. “I guess this was meant to be,” she said with a grand smile.

She was right. Welcome to Josh’s World, an African American children's computer game!

Best personal regards,

Robin Murphy
Chief Executive Officer
Microcomputer Resources, Inc.
P.O. Box 267
Yachats, Oregon 97498
Tel: (541) 547-5418
E-Mail: robin55@peak.org


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